A Bézier ambit is a parametric ambit frequently acclimated in computer cartoon and accompanying fields. Generalizations of Bézier curves to college ambit are alleged Bézier surfaces, of which the Bézier triangle is a appropriate case.
In agent graphics, Bézier curves are acclimated to archetypal bland curves that can be scaled indefinitely. "Paths," as they are frequently referred to in angel abetment programs,note 1 are combinations of affiliated Bézier curves. Paths are not apprenticed by the banned of rasterized images and are automatic to modify. Bézier curves are aswell acclimated in action as a apparatus to ascendancy motion.note 2
Bézier curves are aswell acclimated in the time domain, decidedly in action and interface design, e.g., a Bézier ambit can be acclimated to specify the acceleration over time of an article such as an figure affective from A to B, rather than artlessly affective at a anchored amount of pixels per step. When animators or interface designers allocution about the "physics" or "feel" of an operation, they may be apropos to the accurate Bézier ambit acclimated to ascendancy the acceleration over time of the move in question.
Bézier curves were broadly publicized in 1962 by the French architect Pierre Bézier, who acclimated them to architecture auto bodies. But the abstraction of these curves was aboriginal developed in 1959 by mathematician Paul de Casteljau application de Casteljau's algorithm, a numerically abiding adjustment to appraise Bézier curves.